레코딩음향 | recording engineering
글 수 78
| Multichannel Sound Mixing Practice for Broadcasting |
| 2 Primary positioning for sound design for TV dramas | |||||
| Figure 2 shows the positioning for dialogue, music and sound effects for HDTV dramas. Typical patterns of surround sound design are shown in Figure 3. | |||||
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| 2.1 Recording of dialogue | |||||
| Since dialogues that accompany images are positioned in principle in the center channel, they may be recorded as monaural even when recorded on the spot. Dialogue spoken in a crowd scene or party scene where the voice needs to generate a sensation of expanse are recorded in stereo as material to be processed in post-production. If a portable multichannel recorder is developed in the future, it will become possible to record 3-2 surround material locally. Sound collages and dialogue used as special effects may be positioned in accordance with producer's ideas. | |||||
| 2.2 Foley and sound effect materials | |||||
| Foley may be recorded in principle as monaural because it is positioned in the center channel. It is recommended that the material be recorded in three L-C-R channels and processed if a sensation of expanse, like doors being fully open over the whole screen, is required. In case of using the material for special effects, it can be positioned so that all the channels may be used efficiently. Basically, the front speaker configuration for sound effects may be any of L-C, C -R, or L-R combination, while the rear alignment may be any combination of SL-SR, SL only and SR only. The size of sound image and the sensation of expanse should conform with image shots. | |||||
| 2.3 Music | |||||
| As regards scoring music, usually the front L-C-R speakers are used for main music and the rear configuration is for ambient components. The center channel is primarily used for source music in dramas and all the channels effectively undertake ME. | |||||
| 3 Surround sound designs | ||
| 3.1 Six basic patterns of surround sound design for dramas (see Fig-3) | ||
| (1) Surround ambience | ||
| This is the most fundamental surround sound design for either music or dramas. For music, it produces an environment space behind the audience so that they perceive a stronger sense of reality or atmosphere. In dramas, the environment sounds enable the audience to better perceive how the story is proceeding. The difference between drama environment sounds and environment music is that surround components used for the former are not necessarily those recorded simultaneously. | ||
| (2) Fly-over | ||
| As suggested by the name, specific sound flows longitudinally between the front and rear sections of the studio. A sharp snap of sound effect adds a strong impact to the scene. | ||
| (3) Whirlpool | ||
| The audience is thrown into a spiral whirlpool of sound and so feels as if the place is swinging in every direction. | ||
| (4) Proceeding sound field | ||
| Sounds which may predict what is about to happen in subsequent scenes are reproduced, not merely generating a sensation of reality or feeling of unity as with the method in Item (1) above. The sounds produced here must be short, have a punch and allow the audience to guess what's coming next. | ||
| (5) Sound shower from above | ||
| A shower of sound comes from above the audience. It is theoretically impossible to reproduce vertical relations using any configuration of the current horizontal 6-channel speakers. The method, however, makes use of the physical advantage of surround speakers, which are typically installed higher than the audience seats. | ||
| (6) Big, closer sound feeling | ||
| Most of the sounds come horizontally instead of from above; the main components are reproduced with the front C-channel, and supplementary components with the L-R/SR-SL channels. This method is useful for emphasizing a specific human voice in dialogue or monologues or for big sound effects representing gunshots and explosions. In this method, sound can be boosted larger than that reproduced from a single channel. Using more than one channel can strengthen the drive to a higher level than representing all with a single channel, while securing the peak margin. | ||
| 3.2 Three basic patterns of surround sound design for music(see Fig-4) | ||
| (1) Stage layout | ||
| The main music components are positioned in the front section, while spatial information, such as reverberation of the hall and indirect acoustic components, are reproduced in the rear. | ||
| (2) Discrete layout | ||
| This layout is not intended to reproduce theatrical performances, but is suitable for the musical representation of something unrealistic by actively using more of the assigned channels. It is aimed at the front section but reproducible sound can be laid out freely over the audience's surroundings. | ||
| (3) Omni-directional layout | ||
| The audience's front axis is not fixed so that they can receive the sound from all over. Music artists, such as Japan's Isao Tomita and Britain's Allan Parsons, have created 'sound walls' by making good use of such Omni-directional acoustic space. | ||
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| 4 Considerations for surround sound mixing | |||
| In this section, we discuss the following subjects and review usage examples by rule of thumb: | |||
| 1) Optimal monitor level settings and practicable monitoring circuits; 2) Operations of the center channel; and 3) Application of heavy bass components (LFE). | |||
| 4.1 Monitor level alignment | |||
| Since the production of broadcasting programs involves a variety of areas including motion pictures, large monitor level settings are corrected at 85 dB per channel in pink noise in order to make them compatible with movie sounds. Medium and small speakers are also corrected at such monitor levels as 82 dB, 80 dB, 78-76 dB/channel so that monitor levels can be mutually switched over where necessary to optimize the balance of sounds reproduced in the home. NHK's CR-602 studio, remodeled in March of 1998 to produce radio dramas, is equipped with various digital oscillators, thus facilitating the correction of speaker levels. Figure 5 shows monitor speakers in operation and typical monitor balances according to size. | |||
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| 4.2 Mix-down and dynamic range control | |||
| A monitoring function compatible with both surround mixing and 2-channel stereo mixing is important for maintaining compatibility in mix-down. This function must allow the 2-channel stereo balance to be checked during surround mixing. Figure 6 shows the mix-down circuitry installed in the CR-602 studio. There are large differences in the audiovisual environment and reproduction levels between 3-2 surround mixing and 2-0 stereo mixing. To resolve these problems, a processor capable of audibility compensation and appropriate dynamic range compression will be necessary. Future developments of multichannel music software production rather than drama production will increasingly require such processors. | |||
| 4.3 Representation of the center channel (See Figure 7) | |||
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| a) Positioning for the phantom center | |||
| The same as with the conventional 2-channel stereo method, this position is used to emphasize high-quality sound blending between the front L-R speakers or when no articulates sound image is necessary. This is enough provided there is no pressing need to use the center channel or the speakers in the reproduction area have narrow intervals. It should be noted, however, that phantom center sounds would form a diffused sound image and would sound to be out of balance if the image screen size was 50 inches or larger or the L and R speakers were placed 2.5 m or more apart. | |||
| b) Positioning for the hard center | |||
| This is used to clearly distinguish a real sound image from the images of other channels or when an articulate sound image of center position, instead of a phantom center image, is needed. This has an advantage that it allows a mix-down using coefficient, which approximately match theoretical values. This method helps stabilize overall positioning when used for the main vocals or a specific solo instrument as well as for narration and monologues. Even if out of the sweet spot area, the sounds would largely be kept in equilibrium. | |||
| c) Mixture | |||
| By combining the foregoing two methods, this approach sets positions by combining the specific hard center in the center channel and the supplementary phantom center between the L and R speakers. It is useful for smoothly blending sound images in the whole front together while articulately placing center components in position. For this purpose, cross talk between the L/C/R channels must be controlled using what is called the divergence function. Typical examples are as follows: for monologues, position the main sound in the hard center channel and also in the L-R channels but with the level reduced by 3 to 4 dB, or avoid the risk of over level by concentrating the bass and kick drum parts only in the hard center channel. The latter example requires special care in mix-down to prevent any difference in the balance between surround sounds and 2-channel stereo sounds. | |||
| 4.4 LFE control | |||
| Heavy bass components of 120 Hz or under offer a useful means of representing motion picture and drama sounds. In general, music performed with acoustic instruments contains little heavy bass components unless bass drums, 'cannons' and contrabasses are played in concert. Adding a slight flavor with a limited amount of heavy bass components may be enough except when they are intentionally added in bulk for some purpose. | |||
| 5. Production | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 5.1 HDTV | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Here is an example of actual surround sound mixing. Figure 8 shows the audio system of the HVD-520 studio. The main channel console AMS/NEVE Logic-2 has a maximum of 8-channel output and can prepare various monitoring environments. For sound, the following mixing buses should be configured in the console: L-R-C-SR-SL L-R-C-S (-2 dB* SR + SL) *Variable by content and material LT = L + 0.7C + 0.7S RT = R + 0.7C + 0.7S or Dolby encoding LT/RT Since the HVD-520 studio's console monitor system allows free selection from 8-system monitors, the following combinations are assumed to be prepared: Monitor A = L-C- R Monitor B = SR-SL Monitor C = S (L +R) Monitor D = LT/RT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| These combinations can be freely added together for monitoring, so well balanced mixing on three systems is possible by switching A-D for pre-mixing or final mixing procedures. As shown in Figure 9, materials are taken by DAW and stored in magneto-optic discs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| The Logic-2 console incorporates an audio file capable of 16 channels which is responsible for sound rectification, ADR and base noise, as well as for dialogue including monologues and narration. It is recommended that music be also stored in this file if there is sufficient track space to facilitate the delicate timing procedure. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| For the surround mixing of sound effects, pre-mix output from the Fairlight recorder that stores material and records finished sound effects on the PCM-334 8. In the final mixing, mix dialogue, music and sound effects, in that order, using the Logic-2's automation mode. If everything is all right, record them by segments and then check and retouch respective scenes, as needed, by monitoring them by blocks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Finally, three formats are simultaneously recorded on Tracks 9 to 16 of the PCM-33 48, as shown in Figure 10. Lay them back in the master VTR to complete the whole mixing procedure. Optimal tracks may be chosen from the master VTR in accordance with the medium and format used. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 5.2 Music.Ambient sound recording ~ Fukada-Tree microphone arrangement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| What is the best way to record spatial environment components to reproduce natural sound space from them? In recent years, the Omni-directional microphone has been used as the main microphone in many cases of stereo recording because it can take in rich reverberation components. However, if surround microphones are added to this stereo method for surround recording, an excessive amount of reverberation components may produce sounds such that the environment is overly enhanced. For reverberation component energy containing spatial information to be perceived as natural by the audience, the total sound levels in both stereo and surround-recording procedures must be equal. Recording reverberation components with an Omni-directional mike will result in the reproduction of rich reverberation. However, since the mike picks up delayed direct sound components as well, rear sounds will become unnatural and the sound positioning in the front will be unstable. Installing surround microphones apart from the sound source would reduce direct sound energy, but would also lower reverberation energy and thus aggravate the reverberation texture. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| To resolve all these problems, Fukuda has devised a new microphone arrangement plan. The plan, in order to clarify mike positioning and record rich environment sounds, suggests the installation of unidirectional mikes for main and environment sounds at around the critical distance where the concentration levels of direct sound and indirect sound components become equal. The Fukuda plan, which basically consists of seven mikes and supplementary environment mikes, may be indicated in the form of a tree as shown in Figure 11. The microphones marked LL/RR are Omni-directional, while all the other microphones are unidirectional. For recording an orchestra performance, for example, the main mike and environment mikes are set at 2 m or smaller intervals. If they must be installed further apart; insert a delay in the front main microphone to adjust the time axis. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Figure 12 shows the sound images which may be covered with this mike arrangement. The LL/RR microphones on both sides are intended to pick up the orchestrated sound expanse and a smooth sound envelope covering the front and rear sections of the hall. The unidirectional mikes are B&K 4011 and the Omni-directional mikes, B&K 4006. The configuration of the tree can vary depending on the hall's acoustic characteristics, while the mike intervals may be changed conforming to the orchestra's size and formation. The horizontal directivity angles of microphones are important in order to pick up the orchestra's sounds precisely. They are usually installed horizontally. This mike arrangement is chiefly intended to record a sensation of expanse of the hall. The random energy efficiency of the unidirectional mikes is 4.8 dB lower than that of the Omni-directional mikes, which provides appropriate separation between direct sound and indirect sound. Since the unidirectional mikes have a distance factor of 1.7, if they are installed at the same positions as the Omni-directional mikes, they will offer a close and 'dry' feeling. With this taken into account, the microphones are placed at adjusted distances from the sound source. Since unidirectional mikes come in a variety of types with different characteristics, their positions vary accordingly. Examples include the Neumann M-50 which is Omni-directional but actually has directivity characteristics from 5 kHz and up, as well as the Schoeps MK21 capsule featuring a wide directivity range and the B&K 4006 which has directivity when used together with an acoustic pressure equalizer. All these mikes are compatible with the tree system. The center mike is set for a balance level lower by 6 dB and 4 dB than the L and R microphones, respectively. Fig13 shows actual example. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 5.3 Radio drama ~Concept of sound design for 'Yume-no-Hitsugi' | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This section introduces a sound design example called 'Yume-no-Hitsugi' or Coffin of Dreams, a 1998 Radio drama. The design concept is itemized below: * Two different worlds are depicted: a warped jungle where God lives and sobers everyday life. Each line of information inserted in the scenario is supposed to be converted into full-range sounds from fine to dynamic. One of the issues is how to effectively use the heavy bass area or LFE with frequencies of not higher than 120 Hz. * Another challenge is how to successfully represent totally different environments, the inside of a closet or elevator and a vast jungle, in a 3-2 surround sound field. * The 3-2 surround sound field also requires more sophisticated music representation than usual. So, Mr. Fukada, the NHK mixer in charge of verifying his own 'Fukada Tree' mike arrangement plan, undertook the mixing of the music score. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| To realize images envisaged by the composer, we first carefully considered which sound should be resounded, the desired sound-origin directions and the timbre balance of instruments, and then determined the positions of instruments. We made a basic sound field in compliance with the Fukada Tree and created a sensation of expanse by positioning a harp and vibraphones in the rear. The percussion was separated from the other parts with a sound barrier to prevent sound overlap with the Tree. This was particularly necessary to prevent sound confusion with the Tree when producing something like sound effects in the rear. A prepared piano was fine-tuned to its optimal condition in cooperation with the composer. In consideration of the music coming down to a background level, we carefully mixed music sounds so as not to attenuate their reverberation energy and bass power. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| * The method of dealing with dialogue in dramas in the L-C-R front in the 3-2 surround recording procedure is still a problem. Also, how to represent center components, as in the case for 3-2 music, and possible microphone arrangement for the recording of dialogue must be clarified. In this 'Yume-no-Hitsugi' example, we positioned ordinary conversations in a phantom position in between the L-R channels and monologues and narration in a hard position in the center C channel. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The following sections introduce the flow of production processes from recording of dialogue, to mix-down. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Conclusion and Pending Issues | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| We have discussed the application of a multichannel surround sound recording method for drama and music production. Development of such recording and production methods has just started in Japan and overseas. However, the following issues remain: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1)The methodology has evolved from 2-channel stereo to 3-channel stereo and then to 3-2 surround. How many channels will eventually have to be installed for ideal spatial reproduction? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2)What effects do physical rear reverberation and indirect sound components have on psychological sound? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3) What are the rear equal loudness characteristics? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4) Does the sound field of multichannel music reproduction have a broad sweet spot? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 5) What level of deviation from the appropriate arrangement should be allowed in the home music reproduction environment? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 6) Is there any adequate down-mix method to secure compatibility with stereo? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 7) How to ensure an appropriate dynamic range for various audibility levels | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 8) Development of a practical method of using the center channel for music | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 9) Is there any way of effectively using the sub-woofer band, called the LFE channel, for music? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| We believe that multichannel surround sounds offer tremendous potential as a presentation means since broadcasting is not only an entertainment medium but also can be used to create new arts and other possibilities. In conclusion, we would encourage software producers to continue their work. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| REFERENCES | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 S.Yoshikawa [HDTV Multichannel Sound Study Group] 1996 AES Copenhagen [Proposal for the Specification of Control Rooms for HDTV Multichannel Sound Program Production] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 A.Fukada 1996 AES Copenhagen [Surround Mixing technique on Dolby&3-1 surround sound for live broadcasting] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 Mick.Sawaguchi 1996 AES Copenhagen [HDTV Drama Multicannel Sound Productio with 3-2/3-1/2 CH] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 A.Fukada 1997 AES N.Y [Microphone Techniques for Ambient Sound on a Music Rcording] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 5 N.Kurihara 1993 AES N.Y [The First Full Scale Surround Sound Sweetening Room for HDTV] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 6 H.Suzuki Sam Toyoshima H.Shinbara 1993 AES N.Y [Study on Optimum Rear Loudspeaker Height for 3-1 HDTV Audio] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 7 Y.Tkahashi A.Fukada H.Takada H.Shumid T.Jung 1997 InterBEE [The Frontiers of Multichannel Music Production] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 8 T.Wakatuki 1990 J.Acoust.Soc Jpn 11-3 [A basic study of acoustical design for a 4-CH sound control room] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 9 G.Steinke 1996 AES Copenhagen workshop [Surround Sound -The New Phase An Overview] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 10 Mick.Sawaguchi A.Fukada 1998 AES Munich [New Radio Broadcasting Studio with Disc Based Mixing Facility for Producing Multi Channel Audio Dramas] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 11 Mick Sawaguchi M.Fushiki 1991 AES Detroit [Surround Broadcasting in Japan] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 12 Akira Fukada T.Kamekawa S.Akita H.Kikuta 1997 AES TOKYO [Our Challenges for Multichannel Music Mixing&the subject of expression] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 13 K.Hamasaki 1991 17th ITS Montreux [How to handle Sound with Large Screen] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 14 Mick.Sawaguchi Akira Fukada 1999 IBC Amstrdum [Multichanel Sound Production Practis for Broadcasting] |














